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package syncx
import "sync"
type (
SingleFlight interface {
Do(key string, fn func() (any, error)) (any, error)
DoEx(key string, fn func() (any, error)) (any, bool, error)
}
call struct {
wg sync.WaitGroup
val any
err error
}
flightGroup struct {
calls map[string]*call
lock sync.Mutex
}
)
func NewSingleFlight() SingleFlight {
return &flightGroup{
calls: make(map[string]*call),
}
}
func (g *flightGroup) Do(key string, fn func() (any, error)) (any, error) {
c, done := g.createCall(key)
if done {
return c.val, c.err
}
g.makeCall(c, key, fn)
return c.val, c.err
}
func (g *flightGroup) DoEx(key string, fn func() (any, error)) (v any, fresh bool, err error) {
c, done := g.createCall(key)
if done {
return c.val, false, c.err
}
g.makeCall(c, key, fn)
return c.val, true, c.err
}
func (g *flightGroup) createCall(key string) (c *call, done bool) {
g.lock.Lock()
//有在执行的等待结果返回
if c, ok := g.calls[key]; ok {
g.lock.Unlock()
c.wg.Wait()
return c, true
}
//创建
c = new(call)
c.wg.Add(1)
g.calls[key] = c
g.lock.Unlock()
return c, false
}
func (g *flightGroup) makeCall(c *call, key string, fn func() (any, error)) {
defer func() {
g.lock.Lock()
delete(g.calls, key)
g.lock.Unlock()
c.wg.Done()
}()
c.val, c.err = fn()
}