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169 lines
4.4 KiB
169 lines
4.4 KiB
// Copyright 2017 Eric Zhou. All rights reserved. |
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// Use of this source code is governed by a MIT-style |
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// license that can be found in the LICENSE file. |
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package base64Captcha |
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import ( |
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"bytes" |
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"encoding/base64" |
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"encoding/binary" |
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"fmt" |
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"io" |
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"math/rand" |
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) |
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//ItemAudio captcha-audio-engine return type. |
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type ItemAudio struct { |
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answer string |
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body *bytes.Buffer |
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digitSounds [][]byte |
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//rng siprng |
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} |
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// newAudio returns a new audio captcha with the given digits, where each digit |
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// must be in range 0-9. Digits are pronounced in the given language. If there |
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// are no sounds for the given language, English is used. |
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// Possible values for lang are "en", "ja", "ru", "zh". |
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func newAudio(id string, digits []byte, lang string) *ItemAudio { |
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a := new(ItemAudio) |
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if sounds, ok := digitSounds[lang]; ok { |
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a.digitSounds = sounds |
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} else { |
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a.digitSounds = digitSounds["en"] |
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} |
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numsnd := make([][]byte, len(digits)) |
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for i, n := range digits { |
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snd := a.randomizedDigitSound(n) |
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setSoundLevel(snd, 1.5) |
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numsnd[i] = snd |
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} |
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// Random intervals between digits (including beginning). |
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intervals := make([]int, len(digits)+1) |
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intdur := 0 |
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for i := range intervals { |
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dur := randIntRange(sampleRate, sampleRate*2) // 1 to 2 seconds |
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intdur += dur |
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intervals[i] = dur |
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} |
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// Generate background sound. |
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bg := a.makeBackgroundSound(a.longestDigitSndLen()*len(digits) + intdur) |
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// Create buffer and write audio to it. |
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sil := makeSilence(sampleRate / 5) |
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bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound) |
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a.body = bytes.NewBuffer(make([]byte, 0, bufcap)) |
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// Write prelude, three beeps. |
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a.body.Write(beepSound) |
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a.body.Write(sil) |
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a.body.Write(beepSound) |
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a.body.Write(sil) |
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a.body.Write(beepSound) |
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// Write digits. |
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pos := intervals[0] |
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for i, v := range numsnd { |
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mixSound(bg[pos:], v) |
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pos += len(v) + intervals[i+1] |
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} |
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a.body.Write(bg) |
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// Write ending (one beep). |
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a.body.Write(endingBeepSound) |
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return a |
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} |
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// encodedLen returns the length of WAV-encoded audio captcha. |
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func (a *ItemAudio) encodedLen() int { |
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return len(waveHeader) + 4 + a.body.Len() |
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} |
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func (a *ItemAudio) makeBackgroundSound(length int) []byte { |
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b := a.makeWhiteNoise(length, 4) |
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for i := 0; i < length/(sampleRate/10); i++ { |
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snd := reversedSound(a.digitSounds[rand.Intn(10)]) |
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//snd = changeSpeed(snd, a.rng.Float(0.8, 1.2)) |
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place := rand.Intn(len(b) - len(snd)) |
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setSoundLevel(snd, randFloat64Range(0.04, 0.08)) |
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mixSound(b[place:], snd) |
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} |
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return b |
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} |
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func (a *ItemAudio) randomizedDigitSound(n byte) []byte { |
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s := a.randomSpeed(a.digitSounds[n]) |
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setSoundLevel(s, randFloat64Range(0.85, 1.2)) |
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return s |
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} |
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func (a *ItemAudio) longestDigitSndLen() int { |
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n := 0 |
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for _, v := range a.digitSounds { |
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if n < len(v) { |
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n = len(v) |
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} |
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} |
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return n |
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} |
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func (a *ItemAudio) randomSpeed(b []byte) []byte { |
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pitch := randFloat64Range(0.95, 1.1) |
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return changeSpeed(b, pitch) |
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} |
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func (a *ItemAudio) makeWhiteNoise(length int, level uint8) []byte { |
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noise := randBytes(length) |
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adj := 128 - level/2 |
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for i, v := range noise { |
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v %= level |
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v += adj |
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noise[i] = v |
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} |
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return noise |
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} |
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// WriteTo writes captcha audio in WAVE format into the given io.Writer, and |
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// returns the number of bytes written and an error if any. |
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func (a *ItemAudio) WriteTo(w io.Writer) (n int64, err error) { |
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// Calculate padded length of PCM chunk data. |
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bodyLen := uint32(a.body.Len()) |
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paddedBodyLen := bodyLen |
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if bodyLen%2 != 0 { |
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paddedBodyLen++ |
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} |
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totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen |
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// Header. |
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header := make([]byte, len(waveHeader)+4) // includes 4 bytes for chunk size |
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copy(header, waveHeader) |
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// Put the length of whole RIFF chunk. |
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binary.LittleEndian.PutUint32(header[4:], totalLen) |
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// Put the length of WAVE chunk. |
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binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen) |
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// Write header. |
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nn, err := w.Write(header) |
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n = int64(nn) |
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if err != nil { |
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return |
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} |
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// Write data. |
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n, err = a.body.WriteTo(w) |
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n += int64(nn) |
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if err != nil { |
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return |
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} |
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// Pad byte if chunk length is odd. |
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// (As header has even length, we can check if n is odd, not chunk). |
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if bodyLen != paddedBodyLen { |
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w.Write([]byte{0}) |
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n++ |
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} |
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return |
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} |
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// EncodeB64string encodes a sound to base64 string |
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func (a *ItemAudio) EncodeB64string() string { |
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var buf bytes.Buffer |
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if _, err := a.WriteTo(&buf); err != nil { |
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panic(err) |
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} |
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return fmt.Sprintf("data:%s;base64,%s", MimeTypeAudio, base64.StdEncoding.EncodeToString(buf.Bytes())) |
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}
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