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package random
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import (
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"context"
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"git.diulo.com/mogfee/kit/selector"
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"math/rand"
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)
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type Option func(o *options)
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type options struct {
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}
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type Balancer struct {
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}
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func New(opts ...Option) selector.Selector {
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return NewBuilder(opts...).Build()
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}
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func (b *Balancer) Pick(ctx context.Context, nodes []selector.WeightedNode) (selector.WeightedNode, selector.DoneFunc, error) {
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if len(nodes) == 0 {
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return nil, nil, selector.ErrNoAvailable
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}
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cut := rand.Intn(len(nodes))
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selected := nodes[cut]
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d := selected.Pick()
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return selected, d, nil
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}
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func NewBuilder(opts ...Option) selector.Builder {
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var option options
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for _, opt := range opts {
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opt(&option)
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}
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return &selector.DefaultBuilder{
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Balancer: &Builder{},
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Node: &direct.Builder{},
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}
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}
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// Builder is random builder
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type Builder struct{}
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func (b *Builder) Builder() selector.Balancer {
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return &Balancer{}
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}
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