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package selector
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import (
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"context"
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"sync/atomic"
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)
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var (
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_ Rebalancer = (*Default)(nil)
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_ Builder = (*DefaultBuilder)(nil)
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)
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type Default struct {
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NodeBuilder WeightedNodeBuilder
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Balancer Balancer
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nodes atomic.Value
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}
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func (d *Default) Select(ctx context.Context, opts ...SelectOption) (selected Node, done DoneFunc, err error) {
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var (
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options SelectOptions
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candidates []WeightedNode
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)
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nodes, ok := d.nodes.Load().([]WeightedNode)
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if !ok {
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return nil, nil, ErrNoAvailable
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}
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for _, o := range opts {
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o(&options)
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}
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if len(options.NodeFilters) > 0 {
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newNodes := make([]Node, len(nodes))
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for i, wc := range nodes {
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newNodes[i] = wc
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}
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for _, filter := range options.NodeFilters {
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newNodes = filter(ctx, newNodes)
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}
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candidates = make([]WeightedNode, len(newNodes))
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for i, n := range newNodes {
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candidates[i] = n.(WeightedNode)
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}
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} else {
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candidates = nodes
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}
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wn, done, err := d.Balancer.Pick(ctx, candidates)
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if err != nil {
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return nil, nil, err
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}
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p, ok := FromPeerContext(ctx)
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if ok {
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p.Node = wn.Raw()
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}
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return wn.Raw(), done, nil
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}
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func (d *Default) Apply(nodes []Node) {
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weightedNodes := make([]WeightedNode, 0, len(nodes))
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for _, v := range nodes {
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weightedNodes = append(weightedNodes, d.NodeBuilder.Build(v))
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}
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d.nodes.Store(weightedNodes)
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}
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type DefaultBuilder struct {
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Node WeightedNodeBuilder
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Balancer BalancerBuilder
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}
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func (d *DefaultBuilder) Build() Selector {
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return &Default{
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NodeBuilder: d.Node,
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Balancer: d.Balancer.Builder(),
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}
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}
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