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259 lines
5.9 KiB
259 lines
5.9 KiB
2 years ago
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package base64Captcha
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import (
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"bytes"
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"encoding/base64"
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"fmt"
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"image"
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"image/color"
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"image/png"
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"io"
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"math"
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"math/rand"
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)
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const (
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digitFontWidth = 11
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digitFontHeight = 18
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digitFontBlackChar = 1
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)
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// ItemDigit digits captcha Struct
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type ItemDigit struct {
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width int
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height int
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*image.Paletted
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dotSize int
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dotCount int
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maxSkew float64
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//rng siprng
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}
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//NewItemDigit create a instance of item-digit
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func NewItemDigit(width int, height int, dotCount int, maxSkew float64) *ItemDigit {
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itemDigit := &ItemDigit{width: width, height: height, dotCount: dotCount, maxSkew: maxSkew}
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//init image.Paletted
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itemDigit.Paletted = image.NewPaletted(image.Rect(0, 0, width, height), createRandPaletteColors(dotCount))
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return itemDigit
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}
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func createRandPaletteColors(dotCount int) color.Palette {
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p := make([]color.Color, dotCount+1)
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// Transparent color.
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p[0] = color.RGBA{0xFF, 0xFF, 0xFF, 0x00}
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// Primary color.
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prim := color.RGBA{
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uint8(rand.Intn(129)),
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uint8(rand.Intn(129)),
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uint8(rand.Intn(129)),
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0xFF,
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}
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if dotCount == 0 {
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p[0] = prim
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return p
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}
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p[1] = prim
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// Circle colors.
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for i := 2; i <= dotCount; i++ {
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p[i] = randomBrightness(prim, 255)
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}
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return p
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}
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func (m *ItemDigit) calculateSizes(width, height, ncount int) {
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// Goal: fit all digits inside the image.
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var border int
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if width > height {
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border = height / 4
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} else {
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border = width / 4
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}
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// Convert everything to floats for calculations.
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w := float64(width - border*2)
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h := float64(height - border*2)
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// fw takes into account 1-dot spacing between digits.
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fw := float64(digitFontWidth + 1)
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fh := float64(digitFontHeight)
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nc := float64(ncount)
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// Calculate the width of a single digit taking into account only the
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// width of the image.
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nw := w / nc
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// Calculate the height of a digit from this width.
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nh := nw * fh / fw
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// Digit too high?
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if nh > h {
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// Fit digits based on height.
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nh = h
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nw = fw / fh * nh
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}
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// Calculate dot size.
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m.dotSize = int(nh / fh)
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if m.dotSize < 1 {
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m.dotSize = 1
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}
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// Save everything, making the actual width smaller by 1 dot to account
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// for spacing between digits.
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m.width = int(nw) - m.dotSize
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m.height = int(nh)
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}
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func (m *ItemDigit) drawHorizLine(fromX, toX, y int, colorIdx uint8) {
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for x := fromX; x <= toX; x++ {
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m.SetColorIndex(x, y, colorIdx)
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}
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}
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func (m *ItemDigit) drawCircle(x, y, radius int, colorIdx uint8) {
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f := 1 - radius
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dfx := 1
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dfy := -2 * radius
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xo := 0
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yo := radius
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m.SetColorIndex(x, y+radius, colorIdx)
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m.SetColorIndex(x, y-radius, colorIdx)
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m.drawHorizLine(x-radius, x+radius, y, colorIdx)
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for xo < yo {
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if f >= 0 {
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yo--
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dfy += 2
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f += dfy
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}
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xo++
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dfx += 2
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f += dfx
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m.drawHorizLine(x-xo, x+xo, y+yo, colorIdx)
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m.drawHorizLine(x-xo, x+xo, y-yo, colorIdx)
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m.drawHorizLine(x-yo, x+yo, y+xo, colorIdx)
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m.drawHorizLine(x-yo, x+yo, y-xo, colorIdx)
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}
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}
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func (m *ItemDigit) fillWithCircles(n, maxradius int) {
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maxx := m.Bounds().Max.X
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maxy := m.Bounds().Max.Y
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for i := 0; i < n; i++ {
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//colorIdx := uint8(m.rng.Int(1, m.dotCount-1))
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colorIdx := uint8(randIntRange(1, m.dotCount-1))
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//r := m.rng.Int(1, maxradius)
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r := randIntRange(1, maxradius)
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//m.drawCircle(m.rng.Int(r, maxx-r), m.rng.Int(r, maxy-r), r, colorIdx)
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m.drawCircle(randIntRange(r, maxx-r), randIntRange(r, maxy-r), r, colorIdx)
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}
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}
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func (m *ItemDigit) strikeThrough() {
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maxx := m.Bounds().Max.X
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maxy := m.Bounds().Max.Y
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y := randIntRange(maxy/3, maxy-maxy/3)
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amplitude := randFloat64Range(5, 20)
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period := randFloat64Range(80, 180)
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dx := 2.0 * math.Pi / period
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for x := 0; x < maxx; x++ {
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xo := amplitude * math.Cos(float64(y)*dx)
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yo := amplitude * math.Sin(float64(x)*dx)
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for yn := 0; yn < m.dotSize; yn++ {
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//r := m.rng.Int(0, m.dotSize)
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r := rand.Intn(m.dotSize)
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m.drawCircle(x+int(xo), y+int(yo)+(yn*m.dotSize), r/2, 1)
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}
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}
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}
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//draw digit
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func (m *ItemDigit) drawDigit(digit []byte, x, y int) {
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skf := randFloat64Range(-m.maxSkew, m.maxSkew)
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xs := float64(x)
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r := m.dotSize / 2
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y += randIntRange(-r, r)
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for yo := 0; yo < digitFontHeight; yo++ {
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for xo := 0; xo < digitFontWidth; xo++ {
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if digit[yo*digitFontWidth+xo] != digitFontBlackChar {
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continue
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}
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m.drawCircle(x+xo*m.dotSize, y+yo*m.dotSize, r, 1)
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}
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xs += skf
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x = int(xs)
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}
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}
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func (m *ItemDigit) distort(amplude float64, period float64) {
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w := m.Bounds().Max.X
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h := m.Bounds().Max.Y
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oldm := m.Paletted
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newm := image.NewPaletted(image.Rect(0, 0, w, h), oldm.Palette)
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dx := 2.0 * math.Pi / period
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for x := 0; x < w; x++ {
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for y := 0; y < h; y++ {
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xo := amplude * math.Sin(float64(y)*dx)
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yo := amplude * math.Cos(float64(x)*dx)
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newm.SetColorIndex(x, y, oldm.ColorIndexAt(x+int(xo), y+int(yo)))
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}
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}
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m.Paletted = newm
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}
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func randomBrightness(c color.RGBA, max uint8) color.RGBA {
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minc := min3(c.R, c.G, c.B)
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maxc := max3(c.R, c.G, c.B)
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if maxc > max {
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return c
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}
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n := rand.Intn(int(max-maxc)) - int(minc)
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return color.RGBA{
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uint8(int(c.R) + n),
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uint8(int(c.G) + n),
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uint8(int(c.B) + n),
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uint8(c.A),
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}
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}
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func min3(x, y, z uint8) (m uint8) {
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m = x
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if y < m {
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m = y
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}
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if z < m {
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m = z
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}
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return
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}
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func max3(x, y, z uint8) (m uint8) {
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m = x
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if y > m {
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m = y
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}
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if z > m {
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m = z
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}
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return
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}
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// EncodeBinary encodes an image to PNG and returns a byte slice.
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func (m *ItemDigit) EncodeBinary() []byte {
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var buf bytes.Buffer
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if err := png.Encode(&buf, m.Paletted); err != nil {
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panic(err.Error())
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}
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return buf.Bytes()
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}
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// WriteTo writes captcha character in png format into the given io.Writer, and
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// returns the number of bytes written and an error if any.
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func (m *ItemDigit) WriteTo(w io.Writer) (int64, error) {
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n, err := w.Write(m.EncodeBinary())
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return int64(n), err
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}
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// EncodeB64string encodes an image to base64 string
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func (m *ItemDigit) EncodeB64string() string {
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return fmt.Sprintf("data:%s;base64,%s", MimeTypeImage, base64.StdEncoding.EncodeToString(m.EncodeBinary()))
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}
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